Some concept art for the metroidvania style 2d game project, focussing on environmental props and creatures the player interacts with
Concept ideas for resting points, or checkpoints. The idea is that every fairytale region has its own variant
Thorned woods platforming elements
Nimbus creature design. This creature could be used as a platform element, but would be hostile when provoked. Lenore could lure them to a spot convenient for her
Rough sketch of the Central Plains, home to Lenore's own kingdom